In this tutorial I’ll share my experience and present my solution to this problem based on a real case scenario. ![]() In a nutshell, even if you follow the strategies outlined by others you still may end up with poor results on different resolutions. During my searches I came across many forum posts coming from people confused about PPU (Pixel per unit), reference resolutions, frame cropping and the list goes on. Using Unity game development services can be a good option in this case (although it’s still not a silver bullet). There are already a lot of tutorials on the topic out there so why bother writing another one? The matter of fact is, there is no silver bullet to solve this issue. ![]() If you are an indie developer making a retro style game using pixel art, you definitely want to maintain pixel-perfect graphics across a wide range of resolutions.
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